/*
 * StepedState.h
 *
 *  Created on: 12/02/2011
 *      Author: Nenem
 */

#ifndef STEPEDSTATE_H_
#define STEPEDSTATE_H_

#include "State.h"
#include "GameObject.h"

class StepedState: public State<GameObject> {
public:
	StepedState();
	virtual ~StepedState();
	void Enter(int delta, int time, GameObject *obj, Scenery *, Graphics*);
	void Execute(int delta, int time, GameObject *obj, Scenery *, Graphics*);
	void Exit(int delta, int time, GameObject *obj, Scenery *, Graphics*);
};

#endif /* STEPEDSTATE_H_ */
